![]() Your party members can pick up some of the slack, providing strength or knowledge if you’re lacking. The exploring and questing is very enjoyable, with new loot making you stronger and your stats (which are fully chosen by you, along with your class and abilities) giving you different ways to approach the environment, allowing you to climb if strong enough or analyse a situation if you’re particularly perceptive, and converse with people. ![]() The ship is upgradable and you can hire more crew as you come across them who will level up as you win battles which can be fought ship to ship, giving turn based instructions, or you can board and fight the opposing crew the same way you do everyone else. You also have access to a ship that allows you to explore the seas and battle other ships. Nothing too unusual for fans of the genre. In dungeons you can stealth around to catch enemies unawares and you have a bar of abilities to use to buff your party or directly attack enemies, in real-time-with-pause or turn based gameplay. You can talk to NPCs, pickpocket them, steal their property, gain quests or attack them if you’re feeling super evil. Much like Baldur’s Gate back in the day (or the recent remaster) you control your party of characters, either directly or with a ‘mouse’ pointer, as they explore towns and dungeons. That obviously means that you’ll get your money’s worth and the PC reviews point at a great game, but the transition to PS4 has not been kind. Now it’s arrived on the PS4 with all the DLC included in the package. A sequel to the 2015 real-time-with-pause RPG, it continues the story of your created character, The Watcher. Pillars of Eternity II: Deadfire came out on PC a year and a half ago to great reviews. Februin PS4 tagged baldur's gate / deadfire / loading / pillars of eternity / real time / rpg / tactical by Gareth
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